What follows is the most recent outing for the dungeon. Chaos Dwarves (seldom encountered before) are up to no good and are building some sort of mysterious pumping station in the depths. What lies at the heart of their nefarious scheme? Best send some adventurers to find out...
Sir Egbert the barbarian has obviously been on a course of steroids since the last adventure and is now far taller and wider than ever before. His first encounters in the dungeon (Beastmen) are unimpressive but we eventually worked out that he needs a good run up before he starts doing damage. Soon the Beastmen are slain and a search of the room reveals a scroll on the bookcase that warns of overindulging in healing potions.
|Sir Egbert the Barbarian confronts the Beastmen|
|The Elf contemplates leaping the pool of slime.|
|Falstaff the Dwarf checks the bridge for traps.|
|Sir Egbert crosses the bridge.|
|Aaaargh! Sir Egbert falls into the pit trap and is attacked!|
|The Chaos sorcerer|
|The Chaos sorcerer again.|
|Chaos Dwarf champion in the pump room.|
|The fountain of healing.|
|Falstaff the dwarf drinks too deep... and falls into eternal sleep.|
|The halfling thief just before he was struck down by traps in the treasure chest, then eaten by the Beastman.|
|Shrine of Khorne (work in progress!)|
|The dungeon in its entirety.|
|Shrine of Nurgle (needs more slime?)|
|The fabulous healing gem.|
Still to come on Mini Metal Mayhem... more 15mm goodies including reviews of Mad Mecha Guy scenery, quick and easy desert buildings from bird feeders, Red Shadows, Peter Pig, more Matchbox repaints and possibly (if I ever find the stencil I want to use) the completion of the APC rebuilding project!