|The gangsters have stocked up with food and fuel.|
|The hunters have collected the guns and ammo.|
|The rest of the survivors are through the woods at the house.|
|The hunters set off, running over a nearby zombie.|
|The gangsters start shooting...|
|... but sadly only managed a single kill!|
|Running over several zombies they damage the suspension.|
|Rick and Shane to the rescue! (Ash with chainsaw in the background)|
|The hunters blaze away and run over zombies.|
|In danger of being overwhelmed...|
|Zombies start tearing bits off the hunters' pickup.|
|Zombies overturn the Landrover (squashing one of them!)|
|Under covering fire from the hunters, the gangsters run for it.|
|Zombies have all but destroyed the hunter's pickup.|
Shane and Rick have taken out a couple more zombies but their car too is badly damaged (struck). Although they are in a fairly zombie-free area, they can see the shambling horde closing in on the hunters...
Sadly we ran out of time and the game ended here! I think things could have gone either way if we'd continued. The humans could have outrun the zombies on foot but with 2 vehicles reduced to half speed and one destroyed, their mobility was badly affected. Whether Susie could have protected the children until Ash arrived... who knows?
We realised that we'd been running close combat incorrectly for the whole game; we'd been making a single opposed roll to see who was a casualty rather than the correct method of making one roll for the attack and then another for the retaliation. This explains how a zombie was killed whilst attacking the empty Landrover! The end result of the game probably wouldn't have been much different if we'd done it correctly.
I also realised that any vehicles with a "struck" result should have had the same penalty applied to the occupants, so most of the humans should have been reduced to "struck" status by the end of the game, but never mind!
I think that about 60 of my zombies made it onto the table but many spent the entire game wandering around empty parts of the board with no humans in sight. If they had all started on the table, things might have turned out differently but such is life (or death). I must paint more of my actual zombie figures!
Next time we might try "All Things Zombie" from Two Hour Wargames. Graham has the boardgame but we can probably use it with little modification for a tabletop version.
A final note on the figures: Our heroes are mostly GZG armed colonists and young colonists. Rick's stand-in is an agent from The Scene, Susie and Ash are from the The Scene's zombie hunters range. The 3 gangsters are from Rebel Minis. Zombies are from Rebel Minis, though you hardly see any in the photographs! Zombie stand-ins are GZG unarmed colonists, GZG Xenomorphs and QRF small aliens. Buildings are a mixture of home-made foamcore constructions and Plasticville 1/72 scale stuff. The big rocks are large car washing sponges torn up and soaked in black/brown/grey/green acrylic paint, they make good basalt-like rocky scenery that is light-weight and squashable so very easy to pack away.